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| Name | Nature | Caste |
| | | |
| |
| Concept | Homeland | Anima |
| | | |
| |
| Player | Chronicle | Experience |
| | | Un, Sp, Tot |
| |
| ATTRIBUTES (8/6/4) |
| PHYSICAL | | SOCIAL | | MENTAL |
| Strength | . | | Charisma | . | | Perception | . |
| Dexterity | . | | Manipulation | . | | Intelligence | . |
| Stamina | . | | Appearance | . | | Wits | . |
| |
| ABILITIES |
| (25, 10 from Caste/Favored, min 1 in each Favored) |
| DAWN | | ZENITH | | TWILIGHT |
| Archery | . | | Endurance | . | | Craft | . |
| Brawl | . | | Performance | . | | Investigation | . |
| Martial Arts | . | | Presence | . | | Lore | . |
| Melee | . | | Resistance | . | | Medicine | . |
| Thrown | . | | Survival | . | | Occult | . |
| |
| NIGHT | | ECLIPSE | | SPECIALITIES |
| Athletics | . | | Bureaucracy | . | | Ability | Rating |
| Awareness | . | | Linguistics | . | | Craft | Artifacts |
| Dodge | . | | Ride | . | | Melee | something |
| Larceny | . | | Sail | . | | | |
| Stealth | . | | Socialize | . | | | |
| |
| Linguistics: Native; Learned, |
| |
| TEMPERS | | | ESSENCE | . | | VIRTUES (5) |
| Willpower | . | | Personal: | . | | Compassion | . |
| x x x x x | x x x x x | | | Conviction | . |
| | | | Peripheral: | 0 | | |
| Limit Break | | | Committed: | 0/0 Pers | | Temperance | . |
| - - - - - | - - - - - | 0/0 Peri | | Valor | . |
| |
| Calculations | Personal=(3x Ess) + WP |
| | Peripheral=7xEss + WP + (sum of virtues) |
| |
| Anima Banner: | |
| |
| Virtue Flaw |
| Limit Break Condition: | |
| description |
| |
| BACKGROUNDS | value | notes (17) |
| |
| Background | # | description |
| Background | # | description |
| Background | # | description |
| Background | # | description |
| Background | # | description |
| |
| COMBAT STATISTICS |
| |
| Initiative: | x | | Soak (L/B): | (0/0) | Mobility: | 0 |
| ARMOR: | | Armor Name (0L/0B) | w/ Armor (0/0) | Fatigue: | 0 |
| |
| >>> | REST | EASE | ACTIVE |
| ESSENCE REGAIN | 8/hour | 4/hour | 0/hour |
| w/ HEARTHSTONE | /hour | /hour | /hour |
| |
| HEALTH LEVELS (7) | 0 | 1 | 2 | 4 | Incapacitated |
| ((/*xX)) | / | // | // | / | / |
| |
| PERSONAL WEAPONS |
| |
| WEAPON | DAMAGE | ACC | DEFENSE | RATE | SPEED |
| Weapon | +0L(0L) | +0(0) | +0(0) | 0 | +4(11) |
| |
((to make anchors, use description and put #anchor somewhere down below where it refers to. QCL is for quick charm list. Below it's referred to after each anchor, to bring you back here. ))
| CHARM DESCRIPTIONS |
| (10, min 5 from Caste or Favored) |
| |
| CHARMS | page # | type | cost |
^
| Charm Name Here | Pg. | . | cost |
| description goes here. Make sure to leave a space at the end! |
^
| Charm Name Here | Pg. | . | cost |
| description goes here. Make sure to leave a space at the end! |
^
| Charm Name Here | Pg. | . | cost |
| description goes here. Make sure to leave a space at the end! |
^
| Charm Name Here | Pg. | . | cost |
| description goes here. Make sure to leave a space at the end! |
^
| |
| Spell Name Goes Here | Pg. | cost |
| Description goes here. Be sure to leave a space at the end! |
^
| |
| Spell Name Goes Here | Pg. | cost |
| Description goes here. Be sure to leave a space at the end! |
^
| |
| Spell Name Goes Here | Pg. | cost |
| Description goes here. Be sure to leave a space at the end! |
^
| |
| Spell Name Goes Here | Pg. | cost |
| Description goes here. Be sure to leave a space at the end! |
^
| |
| Spell Name Goes Here | Pg. | cost |
| Description goes here. Be sure to leave a space at the end! |
^
| |
| Spell Name Goes Here | Pg. | cost |
| Description goes here. Be sure to leave a space at the end! |
XP Spending Log: